
This is a story that I'm pretty serious about, since I want to do more with text-based language constructs, and not all systems have useful text editors. Hence, we roll our own into a nice little OpenGL sandbox. Since more and more of my Jitter work includes interfaces with the Real World, this shows a decent way of providing messagebox-like replaceable parameters with a sensible text-editing environment. Much fun.
This is a total Max-Geek post, but I hope you can enjoy it no matter where you come from...
[ddg]
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